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PC Gamer 2.8
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PCGAMER Disc 2.8 SEPT 1996.iso
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SH-V101.EXE
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README.101
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1996-06-01
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V1.01 05/24/96 Initial Patch
1) Hot key bug on scope ID Book
N and T keys now work on periscope screen
2) Compressed air usage bug
Compressed air not used during normal depth changes
3) Crew quality update in career changed
GREEN: 2 patrols
VETERAN: 3-5 patrols
ELITE: 6+ patrols
A new boat will cause an ELITE crew to fall back to VETERAN,
but if player has a VETERAN crew, the rating will remain the same.
4) Text error on homeport screen
"Task Force 42" was displayed as "k Force 42". This is fixed
5) Hot key for calendar
ALT-F10 now takes player to calendar screen
6) Weather conditions underwater/sailing model
Surface sea conditions now effect underwater performance to a depth
of about 80 feet. Surface conditions gradually have less effect the
deeper the boat is. On NOVICE sailing model, sea conditions have no
effect on sub performance. On INTERMEDIATE sailing model, sea effects
are less severe than REALISTIC.
7) Depth change keys reset time compression
Any key effecting sub depth will reset time compression to x1.
Prevents accidental death on high time compressions (x256).
8) Enter key on numpad works
Second ENTER key on Numpad now works like standard ENTER key.
9) Flooding rate increases with depth
Sub flooding rate increases at deeper depths.
10) No Depth Charges below 200 in historic models
In all but EXPERT combat model, depth charges will not be set deeper
than 200 feet. Early in the war, they may not go even that deep.
Also, range of DC effectiveness has been reduced 1/4 and by 1/2 in the
vertical (depth).
11) Lower merchant crew gunnery effectiveness
Merchant gunnery has been reduced significantly at all crew quality
levels. Merchants should never be as effective as patrol crews
at all but the closest ranges.
12) Chart screen bug on plot line display
Plot lines are now properly clipped to the view window at high
magnification.
13) Cabin door opens only when entering
Cabin door now opens only after hot spot has been clicked on with
the mouse. After the animation is done, the captains cabin is
entered.
14) Slow down Port Arrival/Departure animations on fast machines.
15) "Phantom Ship" contact generation bug in open seas appears to be fixed.